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Next up
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
The seventh winner of our EXTENDED INAYAH Joltbux giveaway is @notor5o_WHZ
Enter by completing this quest: https://gamejolt.com/quests/963
We'll pick one winner for each day the quest is active! 🤯
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more (including how to redeem the codes if you get one) 🔽
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Thanks for showing your support y'all!
The eighth winner of our INAYAH Joltbux giveaway is @hiberd !
Enter by completing this quest: https://gamejolt.com/quests/963
We'll pick one winner for each day the quest is active! 🤯
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
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