Game
Bombs and Bullets
3 years ago

Stream is up, just gonna be doing another helicopter asset, drop on by if you fancy a chat.

Cheers, C.Rad

https://twitch.tv/commander_rad

#gamedev #indiedev #indiegame #strategy #rts




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Finally getting back in the saddle to make more assets. Here's the new vehicle depot to replace the old one.

The old one happens to be the oldest asset in the game.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender

Spent the week reworking the road decal generation workflow and textures. See progress in 4 pics.

Also, 0.07 launch imminent.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS #flowmaps

Here are the generic faction secretaries. This is set of uniforms, hairstyles and hats that we can mix to get a huge variety.

Should be enough for now.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #conceptart

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Here's some group movement and formations at the destination.

Still some jitters to fix, but that's easier to fix than getting flow fields and formations right.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Infantry squeezing past each other in tight spaces. Units with a valid path now reach their destination 100% of the time.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfields

The implementation of flow maps continues. We finally have active object avoidance in-game now.

Still lots to do, but it's all coming together.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowmaps

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Flow field pathfinding for single units now fully restored. They work for bridges and tunnels now.

We're introducing flocking to remedy the clumping seen in the vid.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield