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Game
Mega Man: The Rulers of Space
2 years ago

The tweet said "if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results"




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Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

I had to configure this in Kubuntu 25 options, because some applications like Unreal Editor and Rider were displaying noticeably smaller than they should be.

Despite what it says, it looked slightly blurry before, and not blurry now 🤔 #UnrealEngine #Linux

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

When Dr Wily goes HARDSTYLE

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I DEMAND another Mega Man Show!

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

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