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11 months ago

This is some gameplay from a small FPS horror demo I created with RPG IN A BOX. It shows the new capabilities of the Godot made engine as you can finally create First Person Shooters with it.

Check out the full tutorial here
https://youtu.be/CogGFWS7L3w


How to make a First Person Shooter in RPG in a Box
RPG in a Box is getting jacked as very cool new tools are being added to the engine. Now you can make first person shooters inside it and they are as easy as...
https://www.youtube.com/watch?v=CogGFWS7L3w


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I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

Once a moment has passed, it is gone forever except in our memories 🚞

A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.

#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

Creators have taken over the SHOP!

Browse and shop their shops from your backpack. Every purchase counts towards supporting creators + empowering them to keep creating! 🛍️

Coming back to Game Jolt after a while...

So I've transitioned Spaceman Memories into a 3D pixel art game and I'm making it with #UnrealEngine. Anyways, I'm having lots of fun with it, this is the character controller I build using PaperZD.

#indiegame

ALL GAME JOLT CREATORS CAN SELL THEIR OWN PREMIUM STICKERS, BACKGROUNDS AND AVATAR FRAMES! WOO-HOO!

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.