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392
2 years ago

This ship has 189 climbable elements like masts and ropes. Plenty of ways to get to the heights, even for a wingless mutant seagull.




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I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Causing an alarm

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

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Grappling hook + timing = successful entrance

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

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Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.