
This ship has 189 climbable elements like masts and ropes. Plenty of ways to get to the heights, even for a wingless mutant seagull.
Next up
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Causing an alarm
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Grappling hook + timing = successful entrance
Thanks for showing your support y'all!
Big news! @pm-studios  has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!
Welcome them to Game Jolt by giving them a follow.
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
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