Tutorial - Creating Sweet Particle Effects in GMS2
Learn how to create your own unique and interesting particle effects here: https://spaceslingers.wordpress.com/2020/08/04/tutorial-particle-effects-in-gml/
Next up
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Engage!
A mock-up of a concept I'm toying around with in the back of my head.
Implemented another event type. Only three more to go and the events are complete...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
He died doing what he loved...Refilling the ship's oxygen supplies...
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
0 comments