Next up
Working on Sprite After Images supporting more features like Sprite Palettes.
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
When Dr Wily goes HARDSTYLE
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
I DEMAND another Mega Man Show!
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev






















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