Game
Immortal Sins
11 years ago

Version D0.02 released.


A new version of the game was released. Here’s the list of the changes:

Ver. D0.02 / Launcher Ver. E1.01

Game:

-Minor cosmetic changes.

-Small balancing of the first fight.

Launcher:

-Code Cleanup.

-Cosmetic changes.

-Now the cursor will change to a hand when it hovers over the PayPal Donate Button at the About Window.

-Website link now goes to the proper one.

Misc:

-Added feedback file.

-Updates to the read me file.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's a bit early, but I have something cooking. Keep an eye out.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

Added a simple audio system to the launcher.

Something something... Stuff that I worked on.