Game
Immortal Sins
11 years ago

Version D0.02 released.


A new version of the game was released. Here’s the list of the changes:

Ver. D0.02 / Launcher Ver. E1.01

Game:

-Minor cosmetic changes.

-Small balancing of the first fight.

Launcher:

-Code Cleanup.

-Cosmetic changes.

-Now the cursor will change to a hand when it hovers over the PayPal Donate Button at the About Window.

-Website link now goes to the proper one.

Misc:

-Added feedback file.

-Updates to the read me file.



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Something something... Stuff that I worked on.

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

Overhauls on the way.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.