Game
Immortal Sins
11 years ago

Version D0.06 released


Ver D0.06 / Launcher Ver. E1.10

Game:

-Now using Roboto font (Installed automaticly)

-[Attempt]Fixed an issue where music on Crystal Cave wasn’t playing.

-Launcher:

-UI Redsign

-Now it requires .NET Framework 4.0 to work instead of 4.5.2.

-Fixed some bugs



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Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Who did this?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.