Game
Immortal Sins
10 years ago

Version D0.06 released


Ver D0.06 / Launcher Ver. E1.10

Game:

-Now using Roboto font (Installed automaticly)

-[Attempt]Fixed an issue where music on Crystal Cave wasn’t playing.

-Launcher:

-UI Redsign

-Now it requires .NET Framework 4.0 to work instead of 4.5.2.

-Fixed some bugs



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

It's a bit early, but I have something cooking. Keep an eye out.

Enjoy a nice dish, get a nice buff. What's not to like?