Game
Immortal Sins
11 years ago

Version D0.06 released


Ver D0.06 / Launcher Ver. E1.10

Game:

-Now using Roboto font (Installed automaticly)

-[Attempt]Fixed an issue where music on Crystal Cave wasn’t playing.

-Launcher:

-UI Redsign

-Now it requires .NET Framework 4.0 to work instead of 4.5.2.

-Fixed some bugs



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Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Something something... Stuff that I worked on.