Game
Immortal Sins
11 years ago

Version D0.06 released


Ver D0.06 / Launcher Ver. E1.10

Game:

-Now using Roboto font (Installed automaticly)

-[Attempt]Fixed an issue where music on Crystal Cave wasn’t playing.

-Launcher:

-UI Redsign

-Now it requires .NET Framework 4.0 to work instead of 4.5.2.

-Fixed some bugs



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Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added achievements. Because why not?

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Taking the wraps off. For real this time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

Waz zis? An overhauled map? Yes. Coming soon.