
[VOD] Iori Research! w/ nothingxs - Pocket Fighter EX - Live Game Development!
Pt. 1 > https://youtu.be/tuvP4qNWlmw
Pt. 2 > https://youtu.be/h_6k7MBaEZo
Next up
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
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