
We are super stoked about sharing this fresh behind the scenes look at our enemy jump patterns made in Unreal Engine! Every jump is hand-placed to ensure the A.V.A.F can keep up with the player.
Next up
In 27.89 seconds! Impressive! Think you can beat that?
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
FUNDRAISER LIVESTREAM #SaveJim
This is what the Main Character on our game looks like! Is it rad or not?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
Epic Fail
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.










1 comment