
While experimenting with movement on slopes, I stumbled across a movement tech! I want this game to be speedrun friendly so I welcome those.
Also, I made a debug command line for testing. Thanks Game Dev Guide!
Next up
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
oldie but goodie: helo
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!










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