Game
Ivana Kupala

1 year ago

While UE5 project is on its way, let's talk about the game itself. What will it be like?

Read the article and answer the poll!


The game takes something from all of its inspirations.

From Hades, it takes the central gameplay loop: go into a room, kill everything, move into the next room.

From Castlevania Symphony of the Night, it takes the core progression: explore a big map and complete a sequence of particular events in order to unlock the final boss.

From Blasphemous, it takes the monsters designs, as well as the idea that the monsters are people, changed by some dark unknown powers for their sins.

From Slavic mythology, it takes the folklore, the setting and the monsters' names and general habits.


The game will be mostly linear, though it'll involve backtracking. Just like in Metroidvania games, doing something in one area unlocks something in another.

Planned game features include: dynamic combat, dialogue system and multiple secondaries.

I'm not sure whether or not I'll have time to do this, but the player should be able to exchange Oka's shield for a few secondaries at camp rest, which are specific "safe points" located sparingly across the map where you restore your health.

For now, I have an axe and a hot iron pot in the plans.


Thank you for reading to the end. So what do you think? Does this sound exciting or not? Would you play a game like this? Leave your opinion in the poll! Thank you and good night!

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Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

MOTHER MOTHER M҉O҉T͢H̴ȨR̨ M̴͟҉͢Ơ̷͜͡T̶̕͞͝H̷̛͟͟E̷̡͟͏R̡̛̛͢ M̶̧͜͟͡҉Ǫ̸̷̢̕͡Ţ̴̛͟͠͡H̵̵̸̕͜͜E̴̸̛̛͘͜R̡͟͏͘͜͡ M͏̶̷̨̡̧́͘͘͟O҉̸̴̡̧̧̀̀͢͡T̴̵̨̧̢̛̕͜͟͡H̴̨̢̢͞͠È̸̶̛̛̕͘͘͢͞R̡̢̡̢̧̛̕͟͡͞ M̵͟͢͡͡O̢͡͏͢͟T̸̢̧̕͡H̷͟҉̴́E͏҉̴̷͢R͜͏̸̨̧ M̸̛̕͘͢͟͝͠Ớ̴̶̧̛͝͞T͡҉̶̵̢̛͜͠H̶̛͏̶̶̷͘͢Ȩ̷̵̷̷̷̕͡Ŕ̴̶̴̸̡̛̛

Hello, Christine.

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Bunny Graveyard by @ElPichon !

Learn about the game: https://gamejolt.com/games/thebunnygraveyard/651214

Thanks to Razer for providing the laptops and peripherals!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

The locations are slowly coming together... Imagine being lost in these pretty woods!

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.