1 year ago

Wrong timeline, Tomias...

(Time Tomias shares the same world as Excalinine! Just a bit apart from time... Because why not?)

#timetomias #excalinine




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Another mini comic!

These comics will be more of a "guide" to play the game rather than an actually story driven webcomic, but only for now as I want to start with simpler stuff.

My first shot at a webcomic! Starting simple and small.

Level title cards!

When you start a level, you are met with a title card instead of being teleported to the level right away.

For now it only says the name of the level, but I'm planning to add more stuff like indicating if you collected the medal there

JUST SHARED MY FIRST EVER NARRATIVE ANIMATION!

https://www.youtube.com/watch?v=DPjJwgwQsRA

Did this for my final school project, got the max grade!

The animation is fully in portuguese , you have to watch it on YT for the english subtitles.

Read article for more info

How my game felt when I revisited its old versions: (Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.

Introducing: Time Tomias!

Time Tomias is a 2D scrolling platformer & metrovania where you can manipulate time to surpass impossible obstackles.

This project is on prototyping phase yet, but there are playable builds.

(the game page is hidden)

#timetomias

New update & Game's ROM now avaliable to download!

- Added title cards & bug fixes.

You can now download the ROM file of the game and play it locally through an emulator!

Read article for more instructions

"Spiraling fox"

spiral, swirl, whatever same thing

Procreate brush used: "Scallop"

Introducing: Excalinine!

Excalinine is an indie game in development by me, it's a top-down 3D platformer with combat and a high focus on the storyline!

The project is on prototyping phase yet

(The game is unlisted for now)

#excalinine

Lunch break!

#Devruary (day 19):

I always get burnt out when I spend too long trying to fix one issue/bug knowing that I got many more to fix, so I usually just work on smaller stuff in the game and later come back to that big issue (also motivation).