Here we improved the gameplay a bit more "Based on Twisted Metal 2012" we changed the car model to a Roadkill placeholder from the above mentioned game and added an additional HUD.
A friend named Karlos joined the development and started to help me with the physics and this time the rugidbody was added to the car, but for the moment it drives like a conventional car game and we are not aiming for that.
I enhanced the camera system without using Rigidbody, achieving a Twisted Metal 4-inspired gameplay. The outcome was amusing but not as intended – still experimental.
This was the initial game version. I started without a clear plan, making the car move using Transform, which was a mistake. I added 2 machine guns for shooting cubes to simulate bullets, but it's not very clear.