PatientBronzeBobolink @PatientBronzeBobolink
Joined over 1 year ago
GMR

Loading...Testing out the new sliding door system with smooth animations for #LoboGame. 🚪🎮

Loading...🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.

Loading...Designing an intuitive Quest & In-Game Notification system for Lobo! 📜✨ Built for clarity and immersion, designed in Illustrator and fully implemented in Unreal Engine. 🎮🔥

Loading...For day 799 of coding, the stuttering player sprite has now been fixed
















