All Posts in 3D-2D games
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Share your creations!
Guess who's home from work! I want to explain in more detail the challenge the backdrop idea posed, how I initially had solved it and how I'm solving it NOW.
Just got back from work! Wanna make this quick. I ended up applying polymorphism, again. I turned the backdrop script I had into an abstract class and made UI and sprite-based adaptations of that. I'll explain in more detail after work tomorrow!
I'm going to set myself a goal to release the first beta/demo of Hensen Hopper by the end of this year. I'm going to try to use static backdrop images rather than tiles for the backgrounds in this game, which presents a bit of a challenge in one aspect...
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Been working on the visuals for the settings menu! I had the idea at the last minute to have the volume slider knobs each be different colored flowers which I think looks really cool. I left some space below them for extra options I may add in later.
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I have created a functional settings menu! I definitely want to spend some more time on the artwork for it but for now I'm satisfied. Everything seems to be working as it should.
I think I'm going to add the option to disable screen-shake to Hensen as an accessibility feature because it can be sensory hell for me if I'm feeling a certain way when I play a game so I imagine there are other people who have similar issues with it.
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Someone wrote this tale where it was sure to be found. A hint, perhaps…? 📜
Wishlist on Steam! s.team/a/1878290
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For a pixel art I drew in 10 minutes, this sprite turned out looking alright! This is the health item that occasionally drops from enemies in Hensen Hopper, if you collect it, it restores 1/5 of your HP.
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The menus are looking pretty nice! I want to add some plants to the backdrop because this game is meant to be set in a garden and I also want to add a drop shadow to the buttons which I'll probably do tonight before go to bed, that shouldn't take long.
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OKAY, I officially love TextMesh Pro. The fact you can this easily add a drop shadow/outline to text to make it POP from the background is just so nice! DEFINITELY using TMP by default for all of my future Unity projects!