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Fish Combat Arcade: DevLog #05
New Character Added!!

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Hi, I'm alive and I added Undertale-like textboxes to my engine. It's not an Undertale fan game, I just like the idea behind such textboxes. I like... how they type text slowly... and sound
Font: vergilia
PS: sorry for the mess in the background

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A test of the transition of troops and fleets between maps. Splitting the map into smaller chunks in Eden Universe is necessary for good optimization. All background actions, however, work properly which makes it possible to create a HUGE world in RMXP

POV: you spend about 3 days straight rewriting about half of your backend code,

You haven't tested it this whole time because the rework is huge,

You finally finish fixing it up and test it for the first time in days, expecting nothing to work...

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Quest log is done for now! Will be polished at a later date with sfx and features.

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Baldi's Basics MV as hit 100 DOWNLOADS!!!

Thanks to everyone for their massive support for this game.

Illusion Devlog#1

❓ Lil question for programmers:❓

What would be the best way to create CPU players for a game similar to Super Smash Bros.? I'm thinking maybe machine learning, but that might lead to some erratic bots so I'm not sure

Baldi's Basics MV v1.3: Turns out I'm still gonna update this, Visual and AI Upgrade.