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I'm still alive, but really busy recently.
Here is some progress of the game I work on with @KUNOLEO ![]()
. It'll definitely come out this year.
Check it out:
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1Hi everyone! I just posted my latest devlog showcasing my challenges tackling level design and new mechanics.
Check it out:
Devlog 48 - Level Design for Dungeons and Mines in UE5
Hi everyone!Welcome to a new devlog.In this episode, we'll see how I've tackled the level design for mines and dungeons and the implementation of new systems...
https://www.youtube.com/watch?v=4EHyzp4oW30

Loading...Coding has its moments when it’s not bugging out all over the place
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Follow @LBMGames ![]()
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Main IG: loganbmar
Gamedev IG: lbm_gamedev


I've made shield walker boss whose concept I've made months ago. It was challenging fight and harder than I thought. This is perfect for having another boss in higher tier.

Loading...Just finished the main menu and main menu music for a new game I am working on. The ground still need work and I am using a placeholder for now. If anyone has feedback I would love to hear it.
New game dropping soon, look how cute my protagonist is! Careful she doesn't like staring 👀
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Loading...Added some tiles side environment (WIP) and #zombie activating "Roar/Arrgh" sounds in my #indiegame #runner side-project #madewithunreal..
You can visit my profile https://gamejolt.com/@nick_absent to see more stuff made by me..
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My cockatrice artwork was hard to develop in this game so I decided to change the design and created this yet another chicken based boss #ChickenTrender.
The shots also show new way background is arranged to create different levels.

We are looking for volunteers for closed beta testing of our game.
If you are willing, feel free to contact us at adresem: [email protected]

This fall of January, be ready to find the Early Access of #ProjectUtgardr on Steam -> https://steamcommunity.com/games/1878290 and here on Jolt -> https://gamejolt.com/games/project-utgardr/673440
#adventure #parkour #puzzle #nordicmythology #openworld #indiedev #indiegame








