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Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.
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Going to have to add some sort of time delay to Snow spawning, so it doesn't appear before the particles hit the ground
Progress post for January: https://gamejolt.com/p/another-month-down-and-another-chunk-of-g…
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