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So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.
Post Processing - Prototype | Five Nights at Freddy's : Witness
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Hello, it's been a while since any sort of public gameplay has come out of this fan game, so we decided to make our first devlog.
We'll admit that there's been plenty of decisions and issues that kept us running in circles, so we started from the botttom.
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Work in progress: Inventory and equipment system updated with new slots for my game, Lobo! 🛡️🎒 #GameDev #IndieGame #uidesign
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grass update
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You can now crouch and zoom in my first-person puzzle game! 🦵👀
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This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5
https://youtu.be/1Qd9mhLW1uo
https://youtu.be/1Qd9mhLW1uo
https://youtu.be/1Qd9mhLW1uo
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Added Details
Now I gotta work on AI Culling
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