All Posts in Unreal Engine

Share your creations!

We are seeking an Unreal Engine coder to assist with a new survival horror project. Fill out this form if you are interested!

https://docs.google.com/forms/d/e/1FAIpQLSeQmnf_EasSaUiJOvn0GvCP…

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Goose vs Zombies

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Meet the Fallen Sentinel, an undead warrior who still fights like a master. Light attacks, stamina dashes, Fear-based blocks, perfect parries, and brutal guard breaks make combat in Lobo tense but approachable.

We've updated the game's main map, fixing several bugs, improving performance, and enhancing environmental realism.

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In Lobo, cozy spots actually heal you. Bed heals 3x faster, chair 2x, campfire 1x. Sometimes survival isn’t about fighting; it’s about resting.

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Balladrion now has controller support and improved navigation. Thanks for your great feedback! Free demo on STEAM!

https://store.steampowered.com/app/3756740/Balladrion/

IM BACK!
I think it'll become a VTuber very soon...

New Game Announcement!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

What happens next?

* I'm gonna take a break from development of this project for some time

>> If any criticial bug is reported now, Im gonna push some eventual hotfix.

* I'm gonna make few videos where I talk about the development process etc!