All Posts in Unreal Engine


I had to configure this in Kubuntu 25 options, because some applications like Unreal Editor and Rider were displaying noticeably smaller than they should be.
Despite what it says, it looked slightly blurry before, and not blurry now 🤔
#UnrealEngine #Linux

I'm glad to announce #HelloNeighbor Prototype Revived's Extras Levels! These will be short levels that you unlock after you beat the game! Let us know what levels YOU think we should add! https://discord.com/invite/mgHkB53Et7
#PrototypeRevived #Fangame #Revived #HNPR
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Started working on the #Neighbors idle tasks! Currently he can only watch tv but, I plan to add upwards of 25 tasks the #Neighbor can perform. Please let us know what tasks YOU think he needs. https://discord.com/invite/mgHkB53Et7

Loading...No mocap, no actors. Just a solo-dev workflow using facial animations and lipsync to bring dialogue and characters to life in Lobo. AI voices for now, real actors later.



This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

The #Neighbors AI is nearly ready for you guys to see! I plan to showcase and have the AI on full display when its ready.. If you have any suggestions for the AI join the discord! https://discord.com/invite/mgHkB53Et7
#HelloNeighbor #PrototypeRevived #Revived #Fangame

We have redesigned the Prototype Revived logo yet again! Special thanks to @ctarchaxis
for making the logo. Please let us know what you think! Make sure to join the discord if you're interested in the project. https://discord.com/invite/mgHkB53Et7
#HelloNeighbor #HNPR

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