Work in Progress in Unreal Engine
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remaking the damage system too
sounds are NOT by me, ima make them later
the model and animations were rushed just so that i can have something to work with. Ima remake them later too
The slender man survival game will be scary, trust me :P
a little progress
Amid sands of despair, skeletal remains whisper of a forgotten battle, guarding secrets buried in this cursed wasteland. Will you uncover the horror, or join its tale?
🖤 Wishlist on #Steam: https://store.steampowered.com/app/2019760/Necrophosis/
for now this gonna be the new gunner because the old model was so outdated. (For this new one I literally just took the main character model and made his head a rhombus instead of a square... i promise ima completely remodel him when i feel like it)
Every step is one closer to the end
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WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine
We made this on stream last night.
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Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! 🗡️💥
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When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. 🔥
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In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, I’ve added a spectator camera that spawns dynamically to capture the action—cleverly avoiding collisions and obstacles for the perfect shot!