Work in Progress in Unreal Engine

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Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine ๐Ÿ’ป

Short lever demonstration for my "Switchman" recreation:
https://drive.google.com/file/d/1uG37yX8k-bjLGtGWPkomzUcO-YDatsuโ€ฆ

MY FACE! | Nightmare Drawkill Foxy | First Look | BTS

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Hereโ€™s a quick look at the second animationโ€”facial expressions and lipsync, created using iClone ย and Unreal Engine.ย 

Each characterโ€™s expression is tied to the tone of the conversation, building on the body animation layer shown earlier.ย 

The most useless light source.

(Don't mind the hand ๐Ÿ˜ it's a little silly)

Nightmare Drawkill Foxy | Poster | First Look

What do you expect most out of the Foxy AI?

ย  67 votes Voting finished

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Woah! This map changed alot!

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Insta Deform Plugin

Don't think I'll end up using it