Work in Progress in Unreal Engine

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Kick. Smash. Repeat.
Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments.
So unrealistic… and SO fun. 😎

Door.

Yep, it's just a door.

#3D #Blender #door

here you have a little sneak peek of the project we are doing of HN3, as always thankful for the great team that is participating in this HN3 fangame with me

Sorry, i been Silent, I've been working on A Secret Project. So I'm gonna share a couple of screenshots. This project I haven't even attempted but I will gladly try to make. #roguelite #Survival #N64Style #lowpoly

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Facial expressions that hit hard!
Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone.
Let’s make every fight hurt 👊🔥

Mia | Environmental Contact | Work In Progress

Hey, I came to brag that I'm finishing my DEMO of the game Escape The Bidul. In recent days, I've been fully focused on the graphics and the overall sense of the game. This week the DEMO will be ready to play

I'm waiting for your opinions on the game

hmm (early)

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racing

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Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!