Work in Progress in Unreal Engine

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Where are we...?

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This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.

the transfer to ue 5 is successful.
the game began to look better and also increased.

(fps UP)

Progress :)

My dear golden hour,

he's not dead

Why there haven't been any updates / Remaking the game:

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Unleashing the hordes of The Fallen using Niagara in Unreal Engine.
Creepy, chaotic, and deeply satisfying.
Let the swarm begin. πŸ§Ÿβ€β™‚οΈβœ¨

Home sweet home!

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Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...