Work in Progress in Unreal Engine

Share your creations!
V2 IS OUT NOW IT INCLUDES THE FOLLOWING:
PLEASE TEST THEM IF YOU HAVE THEM

Loading...31: Enemy counter and different animations depending on what state you're in.

Loading...Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

IF YOU OWN SKYLANDERS AND A NON-XBOX PORTAL PLEASE DOWNLOAD THIS DEMO AND SEE IF THE ONES LISTED WORK (READ GAME DESCRIPTION). IF THEY DO NOT, PLEASE COMMENT!!
THIS IS URGENT!! (I will only add more once I know these work)

Loading...30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

Loading...29: Berserk mode and sword trail.

Loading...28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.

Loading...Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.









