Made a working sword attack with the help of a plugin, increased the acceleration speed of berserk mode, made a better roaring animation, I changed some models(Like adding blades to the mech's wrists), added I-frames(Which was simply really, if anyone wants to do it and doesn't know how, just make a 'I-Frames?' bool, set it true on Montage start, and false on completed or whenever)
Next up
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
31: Enemy counter and different animations depending on what state you're in.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Beta 04 released.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.














0 comments