Made a working sword attack with the help of a plugin, increased the acceleration speed of berserk mode, made a better roaring animation, I changed some models(Like adding blades to the mech's wrists), added I-frames(Which was simply really, if anyone wants to do it and doesn't know how, just make a 'I-Frames?' bool, set it true on Montage start, and false on completed or whenever)
Next up
37: Newest version released.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Find out how smart and cunning Artificial Intelligence can be! Discord: https://discord.com/invite/mgHkB53Et7 #PrototypeRevived #HelloNeighbor #HelloNeighbour #Thriller #Stealth #Horror #Puzzler #Revived
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
"I taught Toolbox how to laugh" ahh... peak!
A bit trippy and confusing to look at, but I think the material works well.
Beta 04 released.
Demiurge's Spear BETA 1.0.0 has been released.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.














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