29: Setup a 'berserk' mode that you can toggle if you have enough score(It also has a 25% or so chance to happen instead of you dying), it increases your damage and your firerate, lasts 1 minute, and added a sword trail to the sword, a montage for jumping,
Next up
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
31: Enemy counter and different animations depending on what state you're in.
...
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
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