All Posts in Game Dev

Post GameDev things!

Got a dialogue box, and different poses for the Raccoon setup :3

Insane Forest Alpha 1 is now live on TapTap for Android.

https://www.taptap.io/app/33794173

Improvements

#ReunionFate It has a fairly high Sprite scale, which I find perfect for practicing and thus being able to give you a better visual delight with each work.

#IndieDev #GameDev #PixelArt #PixelArtist #PixelGame

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For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

Testing out Bouncing Spells, and leaving AoE spots like Fire as they bounce (not on collision).

Again, not sure if I'll use this but nice to have as an option.

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did i cook?

part of the 1st boss track (my game)

  4 votes Voting finished

This design is betterrr #GameDev #Art #PixelArt

alright, im gonna say it.

if you havent figured it out from the teasers posted, there's a 2.0 being worked on thats going to take quite a while.

1.0 will still be available to play when 2.0 releases, but you wont be able to use the gj api.

see ya then.

Imagine sending a bunch of resumes and noticing that your qr code has expired ??????????? 😎

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Latest updates for the Weapon Wheel:

- Lowered grayscale saturation.

- Added a vignette effect for better visual focus.

- Moved weapon text to the top-middle.

- Stacked an overlay camera to keep the player unaffected by post-processing effects.