General in Game Dev


Greetings! I have completed the assets for another area of the demo level, The Chapel! It took a while to finish but i think it looks cool so it's worth the time. I gotta learn post-processing as well so i can make this look even better in the engine!
It's always fun thinking of how Sprite's Honor!'s characters' personalities match classic archetypes. 🎭



RUS: Ты боишься пауков?
ENG: Are you afraid of spiders?
Im holding development on this fucking game and continuing when ever the hell i want, dont expect anything in the future.
(edit: I'll explain what happened when I posted later today)


For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid
Imagine sending a bunch of resumes and noticing that your qr code has expired ??????????? 😎





Latest updates for the Weapon Wheel:
- Lowered grayscale saturation.
- Added a vignette effect for better visual focus.
- Moved weapon text to the top-middle.
- Stacked an overlay camera to keep the player unaffected by post-processing effects.