Screenshot Saturday in Game Dev

Post GameDev things!

Glitch related to pause menu have been fixed. Now, both endless modes should be playable as intended. Here are some shots from both modes for today's #screenshotsaturday:

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Kick-Bell Single player gameplay preview:

(The first couple of levels are mainly to teach the player the main mechanics of the game, so the first two stages don't have any moving enemies to get the players to take their time.)

(Footage is a W.I.P)

La abombinaciòn en construcciòn.......

Gallery Room - Teaser

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

Egg (pretend its like a single egg taken out of the pouch) hatching into a baby (also called a manca (plural mancae)) isopod/pillbug/roly poly!

I'm planning the desktop pet to start after choosing a skin and waiting a few minutes for it to grow up.

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Goouls are back! Complete with new sprites and slightly better attack tells! (missing a few sfx but we're working on it!) As well as a much nicer test background courtesy of Gardy! We keep getting closer to re-implementing everything the old demo had!

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