Show & Tell in Game Dev

Post GameDev things!
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A small visual improvement to the nature in Cozy Island using simple shaders.

Low-poly trees are fine, but I think a softer style would be more pleasing to the eye for such a calm game.

ALL BETS ARE OFF!!!

SUNDAY MARCH 1ST

12:00 PM EST

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How is a pushable block the hardest thing I’ve tried… #godot #gamedev #day9

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#GrottoEscape DEMO PROTO 0.20.0 RELEASE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 23, 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260224

I'll be doing a booth for The Obsessive Shadow at Akai Con in Nashville, TN Jun 26-28! Come say hi if you attend! We are planning to have a big booth for VR Demos and likely even a Public PSVR2 Demo!

🎟️Get tickets here: https://akaicon.com/

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your choices DO matter!

testing of a complete overhaul of a dialogue system i made around mid-october 2025

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

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here is a video of the fireball ability placeholder atleast well ignore the white box at the upper left corner of the screen i didnt complete the hp ui yet

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Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

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