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🌟 New Devlog Out Now! 🌟
Unveil the musical puzzle of Searching Light! Discover how to defeat the flutist in the final levels.
👇 Watch Now: https://www.youtube.com/watch?v=iU72CEcQO1M
🎮 Play FREE Demo on our site
Don't forget to give us your feedback! 💬✨

You've NEVER seen a puzzle like THIS before! A MUSICAL BATTLE | Devlog
Play a FREE demo on Gamejolt!https://gamejolt.com/games/searchinglight/750347Visit our webpage!https://clovertales.comMusic by Once a Cero: https://www.youtu...
https://www.youtube.com/watch?v=iU72CEcQO1M


For day 497 of coding, I have updated the exit spawn so that the exit will spawn next to two walls. I may need to make further refinements later on

Y’all sorry for being inactive for days, anyways, TIME TO FEAST Y’ALLL
(Noah n’ Azzy)
In Tube Shooter mode - you will engage in third-person view pursuits that will see you shooting down both small ships and impressive cruisers. One Way Road: Firehunt will be released on May 29th at 10am PDT
Game on Steam: https://bit.ly/3yA57RD

Here is our new RTS game made with UE5. You can download the demo here : https://gamejolt.com/games/a_fistful_of_yankees/898563
We really need feedbacks !


For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up
Yea! Rebuilt the Eating/Reaction system!
Now the Food has a direct effect on the reaction instead of it being random.
Testing Player eating:
Carrots = Unhappy
Baked Banato = Angry
All other food = Happy
Next I need to swap that to NPC likes/dislikes







Ima just drop this here and run off into the sunset extremely fast