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🌟 New Devlog Out Now! 🌟

Unveil the musical puzzle of Searching Light! Discover how to defeat the flutist in the final levels.

👇 Watch Now: https://www.youtube.com/watch?v=iU72CEcQO1M

🎮 Play FREE Demo on our site

Don't forget to give us your feedback! 💬✨

You've NEVER seen a puzzle like THIS before! A MUSICAL BATTLE | Devlog
Play a FREE demo on Gamejolt!https://gamejolt.com/games/searchinglight/750347Visit our webpage!https://clovertales.comMusic by Once a Cero: https://www.youtu...
https://www.youtube.com/watch?v=iU72CEcQO1M
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For day 497 of coding, I have updated the exit spawn so that the exit will spawn next to two walls. I may need to make further refinements later on

Y’all sorry for being inactive for days, anyways, TIME TO FEAST Y’ALLL

(Noah n’ Azzy)

In Tube Shooter mode - you will engage in third-person view pursuits that will see you shooting down both small ships and impressive cruisers. One Way Road: Firehunt will be released on May 29th at 10am PDT

Game on Steam: https://bit.ly/3yA57RD

A more detailed version

Here is our new RTS game made with UE5. You can download the demo here : https://gamejolt.com/games/a_fistful_of_yankees/898563

We really need feedbacks !

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For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up

Yea! Rebuilt the Eating/Reaction system!

Now the Food has a direct effect on the reaction instead of it being random.

Testing Player eating:

Carrots = Unhappy

Baked Banato = Angry

All other food = Happy

Next I need to swap that to NPC likes/dislikes

Ima just drop this here and run off into the sunset extremely fast

https://open.spotify.com/album/6b8XEX8my1PDTnxS8REh20

Waves are coming!