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For day 518 of coding, I made some an ascending stair tile that is always placed on the upper left corner of the starting room


We added secret level in the game One Way Road: Firehunt. Level in the format of old arcade machines. Only 2% of players completed it.
Game on Steam: https://store.steampowered.com/app/2630030/One_Way_Road_Firehunt…


I finished all the icons for the inventory! Now all that's left is to... actually... program it...


For day 517 of coding, I have fixed an issue that would sometimes cause an endless loop when creating the pathway






i have completely restated Slime Hill, and here is a little sneak peek, the new and improved version features randomly generated levels and rouge-lite gameplay.


I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!
ahh man forgot gamejolt. This is Gum Flesh! Here's an overly juicy level up fx I've been working on today :)


For day 516 of coding, I've updated the code to record the xy coordinates of the other room's floor tiles