All Posts in GameMaker


Loading...For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room

Loading...For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces





Take a look at the amazing drawings we have so far in the drawing contest!
@Strizh
@xXMoonligthXx @AnoncMaster123
@Spacebox11
@Mr-Mitten ![]()
You can participate by taking a look at the post posted on my profile 
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Loading...The prologue course of Binary Golf.

Loading...For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop

I made this Lutaland art, what do you think? This will likely be used in the game as some sort of loading screen.

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1The reseting and Saving Update is here!!!

In the game you can choose the difficulty, which is to navigate the map. In easy mode, there will be a marker on the map showing where the player needs to go. In standard mode, the map is without hints.
Game on Steam: bit.ly/3KMyhAb

Loading...For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later






