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For day 554 of coding, I have changed the room placement method to adhere to a grid
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For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player


For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened


Introducing.... figurines! A new type of collectible coming to the next big update for The Bunny Graveyard
Coming to Nintendo Switch and PC this summer!



























I just finished the dusting script for FAUXTALE, I think this video says it all.


A quick comparison to start the weekend.