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Loading...For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result

Loading...In this surreal world, death is only the start of the journey
Play our Demo now
1Hey guys, kinda late to this but I would be thankful if you check out my submission for the GMTK Jam 2024!

Loading...In the dark rooms of an haunting mansion, a terrifying story unfolds
Will you survive?

Loading...For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces



























