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Loading...For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

Loading...Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.
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The Martians 2 : Battle on the Red Planet

https://gamejolt.com/games/the_martians2_battle_on_the_red_plane… 

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Tik-tak, tik-tak... ⏳
A new mob for #GigCrawler arrives tomorrow!
Can't wait until tomorrow? Join our Discord and be the first to know 👀
Kickstarter: https://www.kickstarter.com/projects/1585503379/gig-crawler

Loading...Crash Bandicoot Havoc - Trailer
Demo is available down in the description:

Loading...For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed


























