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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

Here to announce my newest mobile game: TELEPORT! :D
An arcade adventure where you'll teleport your way through platforms, face off against unique bosses, and aim for the highest score. The game is still in development, but it’s coming soon to mobile! :)

classic, but not classy!
if you want to play the original prototype, here it is!


A behind the scenes type of #WIPWednesday Like this mouse replacement for Game Controllers.
And a lot of putting together level assets, adding Game Pad functions and fixes/reworking code.























Finally reaching the underworld after a long journey...


For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together


In 2013, I have experience with GameMaker Software series when I first discovered it. Other showcases that made before and edit into.
One game completed was Baraduke Revolution. Then off to the original.