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Loading...Ride the train.

Loading...For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

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Loading...For 808 of coding, I managed to shorten part of the resource distribution code for better read times

Loading...I readded the knockback stuff and breath jellies, as well as remake the explosion effect to have poof clouds now. I was pretty exhausted working on this game today.
#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker
https://youtu.be/psrLoJ6JUmQ
https://youtu.be/psrLoJ6JUmQ
https://youtu.be/psrLoJ6JUmQ

https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_
This video is over two years old and was the first time I showed Weefager. 
It's incredible how much it has improved over time and how much further it still has to go... 
https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_
https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_
https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_
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1One of the new DLC bosses for Skelethrone: The Chronicles of Ericona, which will be released in April!
DLC on Steam: https://store.steampowered.com/app/3499570/Skelethrone_The_Chron…
The second boss idle animation.









