Design in GameMaker

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For day 387 of coding, I have fixed the message display and further optimized when to run the result calculations

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For day 386 of coding, I am currently altering how the results display in order to avoid redundant messages

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For day 385 of coding, I have implemented the results and payout of the split play

Made a mean-looking arms dealer for The Man Behind the Trigger (coming soon).

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For day 383 of coding, I have adjusted the text spacing and what appears when during the split play

“In this world… It's KILL or BE KILLED”.

Might be weird but yes, this is the official flowey of my AU
And it got into the real world before getting pixelated
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#undertale #underverse #flowey #asriel #ralsei

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For day 382 of coding, I managed to have the results message display for each split hand

I'll admit that it does need some work

So, let us start with one of the ghosts in the game
This is something I drew 3 years ago, so I might change a thing or two in it
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#Napstablook #Undertale

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For day 381 of coding, I have implemented the dealer's turn during the split