Design in GameMaker

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Dishop is a survival FPS that combines frantic action, stealth, and resource management, with a strong emphasis on interactivity.

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The new Perspective was kinda weird to put together but I have a working method now. Above ground will take a bit more time.

Oh and you can push stuff now.

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For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8

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For day 478 of coding, I have altered how the wager information is displayed. I'm not sure if I'm ok with how it is right now

v1.5.0 Pre 4 Thingy (itch.io crosspost)

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For a long time you could easily kill insects just by spraying at them. I got a lot of feedback saying I should do it as a two step process. First incapacaitate the insect, then kill them. 

I forgot to post this, but I finished the castle sprite (with feedback from my friends)! I promise I'm done this time.

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For day 473 of coding, the mouse can now highlight one of the other two choices and leave only one highlighted among all the choices

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For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position

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For day 471 of coding, I made an option to change the cursor appearance