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Loading...For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation

Loading...For day 161 of coding, I made a alien scepter
The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed

Loading...For day 160 of coding, I made it to where the player can be stunned by certain attacks

Loading...First Official footage of "Imprevisible"
( it's possible all the design will be modified in the futur )
coming soon ! ( also on steam )
TheGrungeStudios <3

Loading...For day 159 of coding, I made it to where the color blends with the player instead of appearing as a silhouette

Loading...For day 158 of coding, I made another status ailment
When the player is cursed (indicated by blue color), normal and spin attacks are disabled

The game will be re-released. It will soon receive a small remaster and will be released on Steam, EGS, GOG, and consoles.
In the meantime, you can appreciate the new art that I first tried to make with AI.(Edited a little in photoshop)

Loading...You . Are . Not . Ready.

ENG:I finally make and upload the new update for game which is the last game on Pocket Code.
It's arcade about brave shaman called Slime who's investigate the "Infinite" castle.








