General in GameMaker

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For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

¡Hey! Countless Army is on the TD festival of steam!

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For day 560 of coding, I have fixed the issue with the path not reaching certain parts of some of the rooms

Nostalgia, Reflections from the Mirror of Time !

https://youtube.com/shorts/fD0fsHtfs74?feature=share

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For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped

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Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

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For day 558 of coding; I tried putting in larger rooms to see if it was possible with the current code, and it worked

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For day 557 of coding, I have fixed the issue with path creation

Hey there! Is anyone interested in playtesting Cat Powered UFO?

Hit me up and we can work something out!

Also, I've been updating some screenshots for Cat Powered UFO, have a gander!

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For day 556 of coding, I have fixed the issue with room creation and even made an additional room shape. I now have to see why the path isn't connecting on the right or bottom sides of its destination