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Loading...For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

¡Hey! Countless Army is on the TD festival of steam!

Loading...For day 560 of coding, I have fixed the issue with the path not reaching certain parts of some of the rooms

Nostalgia, Reflections from the Mirror of Time !

Loading...For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped

Loading...Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

Loading...For day 558 of coding; I tried putting in larger rooms to see if it was possible with the current code, and it worked

Loading...For day 557 of coding, I have fixed the issue with path creation

Loading...For day 556 of coding, I have fixed the issue with room creation and even made an additional room shape. I now have to see why the path isn't connecting on the right or bottom sides of its destination








