General in GameMaker

Share your creations!

6 years of development today !

I'm so happy to have made so much progress and to now be able to create the video games of my dreams. These projects are mainly thanks to you, who support me on a daily basis. I sincerely thank you !

TheGrungeStudios :)

terrible things are going to happen ...

Gameplay footage recorded in Unreal Engine 5 : https://gamejolt.com/games/Mata/920399

the devil is often in the detail ....

The Game : https://gamejolt.com/games/Mata/920399

Loading...

For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it

Loading...

For day 584 of coding, I think I'm almost done with the collision. The only issue seems to be the detection range

Bomberman NES - Retro Game Origins https://youtu.be/A9yVGZoiAHA

https://youtu.be/A9yVGZoiAHA
https://youtu.be/A9yVGZoiAHA
https://youtu.be/A9yVGZoiAHA
Loading...

forgot to show this thing here so here you go, did a lot of progress since the time i recorded it but it's still pretty good 🥔

also read article if you wanna know more about this game 🥔🥔🥔

Loading...

For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions

( READ ME!!! )

Claudia Plus is doing great over at itch.io, where are you all, my fellow GameJolters?
Leave some celebration ideas in the comments haha!
https://flagimtoshi.itch.io/claudia-plus proudly made with GM:S

Loading...

For day 582 of coding; to try and pinpoint where the collision problem lies, I have disable the corner checks. The problem that I have been trying to correct has remained the same if not worsened. I think I'm getting closer to the cause