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For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms

⚡ Meet the Electrician, who looks no different than a crazy scientist ⚡
A true test of skill and strategy, Ayasa must outsmart this formidable adversary to survive.
But can you really handle the shock?











For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid


Run, Forrest, run 🏃➡️
We're having some fun with our mobs with a dramatic camera angle! Dodging these mobs is tougher than we expected 🐒
Getting our #Kickstarter ready ➡️ https://www.kickstarter.com/projects/1585503379/gig-crawler



For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

just dropped a quick update, didn't add anything special just some bug fixes and small quality of life changes
not that noticeable but still 🥔👍

This is Ayasa, the protagonist 🌟
Wielding the powers of time, gravity, and energy, Ayasa’s journey is one of survival, not combat.
Check out this stunning concept art as we bring her story to life!