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M-No. 077's back to the place he was first. The redesign level is in progress to a new demo.


For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks


For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering


For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly


For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement


For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
Connected Status Update
23/4/2025


For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

who could've known making a metroidvania is hard?
luckily, the map isn't as big (compared to other metroidvania maps) so it shouldn't be THAT hard 🥔
also if any of you know about any other UT themed metroidvania's please show me, i need some inspiration 🔥