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Did you beat Abathor's Epic Mode?

Unlock SpeedRun Mode to compete!
🏆 $200 🥈 $100 🥉 $50

🔁 Share to spread the word 🙏

📜 Rules:
🎥 Upload your SpeedRun video at: https://www.speedrun.com/Abathor
📅 Submit between May 19–31
🕒 Time shows after finishing SpeedRun Mode

The countdown has begun. The time is nigh, yet far away. Be ready, you have no idea.

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For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

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I dont know if someone still looking for what i post but.. yeah. a new game

Explore the depths of the castle of the night, immersed in a misty land where the sun has not appeared for millennia, only a bright moon is seen between the dense clouds.

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My game in 50 seconds
#indiedev #Gamedev #steam

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For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

oh, incase i didn't mention it already

consider all of my games canceled except for DigitalTale, GigaSas V2, and dusttale don't forget (and normal box but that one I'm not talking about for now)

Xbox Classic from Flea Market!

https://youtu.be/_p9YElslf58

https://youtu.be/_p9YElslf58
https://youtu.be/_p9YElslf58
https://youtu.be/_p9YElslf58
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For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls

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For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects